/********************************************************************************
** Form generated from reading UI file 'configgame.ui'
**
** Created: Tue 19. Mar 16:11:34 2013
**      by: Qt User Interface Compiler version 4.8.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_CONFIGGAME_H
#define UI_CONFIGGAME_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QComboBox>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QPushButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_ConfigGame
{
public:
    QLabel *label;
    QLineEdit *leNomPartie;
    QLabel *label_2;
    QComboBox *comboBox;
    QPushButton *bCreer;
    QLabel *label_3;

    void setupUi(QWidget *ConfigGame)
    {
        if (ConfigGame->objectName().isEmpty())
            ConfigGame->setObjectName(QString::fromUtf8("ConfigGame"));
        ConfigGame->resize(801, 591);
        ConfigGame->setMinimumSize(QSize(801, 591));
        ConfigGame->setMaximumSize(QSize(801, 591));
        label = new QLabel(ConfigGame);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(90, 110, 111, 21));
        leNomPartie = new QLineEdit(ConfigGame);
        leNomPartie->setObjectName(QString::fromUtf8("leNomPartie"));
        leNomPartie->setGeometry(QRect(210, 110, 121, 21));
        label_2 = new QLabel(ConfigGame);
        label_2->setObjectName(QString::fromUtf8("label_2"));
        label_2->setGeometry(QRect(73, 150, 131, 21));
        comboBox = new QComboBox(ConfigGame);
        comboBox->setObjectName(QString::fromUtf8("comboBox"));
        comboBox->setGeometry(QRect(210, 150, 69, 22));
        bCreer = new QPushButton(ConfigGame);
        bCreer->setObjectName(QString::fromUtf8("bCreer"));
        bCreer->setGeometry(QRect(210, 190, 75, 23));
        label_3 = new QLabel(ConfigGame);
        label_3->setObjectName(QString::fromUtf8("label_3"));
        label_3->setGeometry(QRect(110, 60, 221, 31));

        retranslateUi(ConfigGame);

        QMetaObject::connectSlotsByName(ConfigGame);
    } // setupUi

    void retranslateUi(QWidget *ConfigGame)
    {
        ConfigGame->setWindowTitle(QApplication::translate("ConfigGame", "Form", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("ConfigGame", "<html><head/><body><p><span style=\" font-size:10pt; font-weight:600;\">Nom de la partie</span></p></body></html>", 0, QApplication::UnicodeUTF8));
        leNomPartie->setText(QString());
        label_2->setText(QApplication::translate("ConfigGame", "<html><head/><body><p><span style=\" font-size:10pt; font-weight:600;\">Nombre de joueurs</span></p></body></html>", 0, QApplication::UnicodeUTF8));
        comboBox->clear();
        comboBox->insertItems(0, QStringList()
         << QApplication::translate("ConfigGame", "2", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "3", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "4", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "5", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "6", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "7", 0, QApplication::UnicodeUTF8)
         << QApplication::translate("ConfigGame", "8", 0, QApplication::UnicodeUTF8)
        );
        bCreer->setText(QApplication::translate("ConfigGame", "Cr\303\251er", 0, QApplication::UnicodeUTF8));
        label_3->setText(QApplication::translate("ConfigGame", "<html><head/><body><p align=\"center\"><span style=\" font-size:16pt; color:#28594d;\">Cr\303\251ation d'une partie</span></p></body></html>", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class ConfigGame: public Ui_ConfigGame {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_CONFIGGAME_H
